Greetings and Salutations,
I confess that I have neglected this blog a lot since it began, but I have run some other tests in addition to the portion of the first test already on the blog. I decided a while ago that writing the player's handbook right now is going to go ridiculously slow, so I instead worked on attempting to get a workable Pen and Paper (PnP) game running, but that is very difficult to do without rules, and the testers and assistants I have had not wanted to wait for me to develop rules and write them down as I go. Neither of the ways for me to develop the rules were working....
So I decided to develop a video game for it and work backwards from the way most common ways it works.
I started with a text based game, because for one it is the closest style to a PnP game, and secondly it was approximately where my skill set was. About halfway through the development of the game, I attended the Georgia Game Jam, where I learned that I'm actually an okay artist, that I'm better at programming than I thought I was, and that sure text based games are fun, but they neither as impressive as, or as drawing as a graphic game. Thus, I changed my direction again. My current list of things to add to the game includes, being able to fail something and still progress the story, a different point of view for each race and possibly gender, and a dynamic combat system with the ability to have group fights in changing orders.
If you know anything about me or programming in general, you will easily see that this is going to take a long time to do, though not quite as long as the PnP game would be taking, but it will be worth it in the end. Lemme tell you why: if this works the way I want it to, and it better, then by the end of the game I will have all or most of the mechanics of the PnP game completely figured out and deciphered. Thus, I will be able to work backwards from the video game to make a PnP version and finish what I started. Perhaps I will package the two games together and include a character sheet generator as an add on to the game, since the mechanics are already going to be there. Anyways, I just wanted to let y'all know what was going on over here, it'll probably be a while until my next post/update, but who knows, I might surprise myself.
Farewells and Valedictions